Sectantes Lux

2D side scrolling puzzle horror project made in Unity. Awakwen in a post apocalyptic city scape, with a metal arm! Run from a mysterious monster that hunts you down as you travel between light sources to keep the darkness at bay! Sectantes Lux is heavily inspired by Limbo and Inside. I led Game Design and Development. I was nominated for Excellence in Game Design at Washington State University for my work on this project.

Secants Lux by the_muehl

Scrapper Life

Latest project created by a very small team. Scrapper Life is a 2D top down sci-fi text-based adventure where you take control of a space ship in a late stage capitalistic galactic empire and must scavenge, scrap, and make important decisions to make your quota! Inspired by elements of Slay the Spire and Inscryption.

Scrapper Life by the_muehl

Untitled Dungeon Crawler

Unfinished project. While this game will remain unfinished it taught me many valuable skills. Specifically how to work collaboratively with a fully online team. I learned Git, utilize GitHub, my group incorporated a basic AGILE workflow, learned the importance of version control, held bi-weekly video call meetings to discuss individual progress and work moving forward. I focused primarily on UI/UX including the title screen, pause menu, inventory, dialogue menu, and learned how to work with .csv’s and using the imported data and variables to display names, stats, and ammo for weapons and items in game. Overall it was a great learning experience and has greatly impacted my workflow and approach to game development.

https://ioberst17.github.io/HorrorGameJam/

Claymore

DigiPen project from 2015:

Claymore .exe file